glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
MatrixStack currMatrix = new MatrixStack();
currMatrix.translate( 0.0f, 0.0f, -200.0f );
currMatrix.applyMatrix( Glm.matCast( orient.getOrient() ) );
glUseProgram( theProgram );
currMatrix.scale( 3.0f, 3.0f, 3.0f );