private void offsetTargetPos(Vec3 cameraOffset, float lastFrameDuration) {
Mat4 currMat = calcMatrix();
Quaternion orientation = Glm.quatCast(currMat);
Quaternion invOrient = Glm.conjugate(orientation);
Vec3 worldOffset = invOrient.mul(cameraOffset);
m_currView.targetPos.add(worldOffset);
}
}
}