final int size2 = relDynamic.getSize();
for (int i = 0; i < size2; i++) {
n = relDynamic.getNormal(i);
double nDistance = relDynamic.getMaxProjection(i) - Physics.minProjection(relStatic, n);
n.flip();
double nVelocity = relVelocity.dot(n);
double nTime = nDistance / nVelocity;
if (Rough.equal(nDistance, 0) && Rough.equal(nVelocity, 0)) {
// Sliding along this face