Package eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.shapes

Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.raw.shapes.Line.intersect()


    end.add(norm);
   
    rightLine.move(bodyA.getPosition());
    leftLine.move(bodyA.getPosition());
    Line normLine = new Line(start,end);
    Vector2f rightPoint = normLine.intersect(rightLine);
    Vector2f leftPoint = normLine.intersect(leftLine);
   
    float dis1 = Float.MAX_VALUE;
    if (rightPoint != null) {
      dis1 = rightPoint.distance(start) - norm.length();
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    rightLine.move(bodyA.getPosition());
    leftLine.move(bodyA.getPosition());
    Line normLine = new Line(start,end);
    Vector2f rightPoint = normLine.intersect(rightLine);
    Vector2f leftPoint = normLine.intersect(leftLine);
   
    float dis1 = Float.MAX_VALUE;
    if (rightPoint != null) {
      dis1 = rightPoint.distance(start) - norm.length();
    }
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    end.add(norm);
   
    rightLine.move(bodyA.getPosition());
    leftLine.move(bodyA.getPosition());
    Line normLine = new Line(start,end);
    Vector2f rightPoint = normLine.intersect(rightLine);
    Vector2f leftPoint = normLine.intersect(leftLine);
   
    float dis1 = Float.MAX_VALUE;
    if (rightPoint != null) {
      dis1 = rightPoint.distance(start) - norm.length();
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    rightLine.move(bodyA.getPosition());
    leftLine.move(bodyA.getPosition());
    Line normLine = new Line(start,end);
    Vector2f rightPoint = normLine.intersect(rightLine);
    Vector2f leftPoint = normLine.intersect(leftLine);
   
    float dis1 = Float.MAX_VALUE;
    if (rightPoint != null) {
      dis1 = rightPoint.distance(start) - norm.length();
    }
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