boolean color) {
Polygon2D tileTurned = new Polygon2D();
for (Vector2D v : tile) {
tileTurned.add(new Vector2D(v));
}
tileTurned.rotate(Vector2D.NULL_VECTOR, angle);
for (Vector2D p : tileTurned) {
Vector2D gesPos = new Vector2D(pos);
gesPos.translate(p);
this.setPix((int) Math.round(gesPos.x), (int) Math.round(gesPos.y), color);