.send(new JoinGameResponseMessage(
ResponseType.failed));
return null;
}
}
if ((game.canClientJoin()) && (game.check4Multi(sender.getIPAddress(), sender.getMACAddress()))) {
sender.send(new JoinGameResponseMessage(ResponseType.ok));
this.clients.remove(sender);
game.newClient(sender);
} else {
sender.send(new JoinGameResponseMessage(ResponseType.failed));