{
final Sector sector = this.sectorProvider.getSector();
final SelectSectorDialog dialog =
this.gameProvider.getGame().getSelectSectorDialog();
dialog.setSelected(sector);
if (dialog.open() == Result.OK)
this.sectorProvider.setSector(dialog.getSelected());
}
/**
* @see de.ailis.xadrian.listeners.StateListener#stateChanged()