Package crazypants.vecmath

Examples of crazypants.vecmath.Vector3d.sub()


          return true;
        }
        //need to step
        Vector3d sv = new Vector3d(start.xCoord, start.yCoord, start.zCoord);
        Vector3d rayDir = new Vector3d(target.xCoord, target.yCoord, target.zCoord);
        rayDir.sub(sv);
        rayDir.normalize();
        rayDir.add(sv);
        return canBlinkTo(bc, w, Vec3.createVectorHelper(rayDir.x, rayDir.y, rayDir.z), target);

      } else {
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    offset.set(diags[0]);
    offset.add(diags[1]);
    addNodeInDirection(offset.add(trans), true, result);

    offset.set(diags[0]);
    offset.sub(diags[1]);
    addNodeInDirection(offset.add(trans), true, result);

    offset.set(new Vector3d(diags[0]).negate());
    offset.add(diags[1]);
    addNodeInDirection(offset.add(trans), true, result);
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    offset.set(new Vector3d(diags[0]).negate());
    offset.add(diags[1]);
    addNodeInDirection(offset.add(trans), true, result);

    offset.set(new Vector3d(diags[0]).negate());
    offset.sub(diags[1]);
    addNodeInDirection(offset.add(trans), true, result);
  }

  private void addNodeInDirection(Vector3d offset, List<NodeEntry> after) {
    addNodeInDirection(offset, false, after);
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