//Using this scale will give us the block full screen, we will make it 20% of the screen
scale *= Config.travelAnchorZoomScale;
//only apply 70% of the scaling so more distance targets are still smaller than closer targets
float nf = 1 - MathHelper.clamp_float((float) eyePoint.distanceSquared(loc) / TravelSource.STAFF.maxDistanceTravelledSq, 0, 1);
scale = scale * (0.3 + 0.7 * nf);
scale = (scale * mix) + (1 - mix);
scale = Math.max(1, scale);