double mix = MathHelper.clamp_float((start - ratio) / (start - end), 0, 1);
double scale = 1;
if(mix > 0) {
Vector3d eyePoint = Util.getEyePositionEio(EnderIO.proxy.getClientPlayer());
scale = tanFovRad * eyePoint.distance(loc);
//Using this scale will give us the block full screen, we will make it 20% of the screen
scale *= Config.travelAnchorZoomScale;
//only apply 70% of the scaling so more distance targets are still smaller than closer targets