Package com.tinyline.tiny2d

Examples of com.tinyline.tiny2d.Tiny2D.drawOval()


        if (black)
            t2d.fillColor = t2d.strokeColor;
        else
            t2d.fillColor = new TinyColor(whiteStoneColor);

        t2d.drawOval(daAnchorX, daAnchorY, daWidth(tile), daHeight(tile));
        //t2d.drawLine(arg0, arg1, arg2, arg3)
    }

    void drawCircle(final Tile tile, boolean black) {
        Tiny2D t2d = getT2D(tile);
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        int wH = daWidth(tile) >> 1;
        int hH = daHeight(tile) >> 1;
        int wQ = wH >> 1;
        int hQ = hH >> 1;
        t2d.drawOval(daAnchorX + wQ, daAnchorY + hQ, wH, hH);
    }

    void drawSelected(final Tile tile, boolean black) {
        Tiny2D t2d = getT2D(tile);
        //t2d.strokeWidth = ONE;
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    }

    void drawLabelBackground(final Tile tile) {
        Tiny2D t2d = getT2D(tile);
        t2d.fillColor = new TinyColor(gobanColor);
        t2d.drawOval(daAnchorX, daAnchorY, daWidth(tile), daHeight(tile));
    }

    void drawTerritory(final Tile tile, boolean black) {
        Tiny2D t2d = getT2D(tile);
        int color = black ? moyoBlackColor : moyoWhiteColor;
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    void drawVariant(final Tile tile) {
        Tiny2D t2d = getT2D(tile);
        //t2d.strokeColor = TinyColor.NONE;
        t2d.fillColor = new TinyColor(variantColor);
        t2d.drawOval(daAnchorX, daAnchorY, daWidth(tile), daHeight(tile));
    }

    void drawVariant(final Tile tile, boolean good) {
        Tiny2D t2d = getT2D(tile);
        //t2d.strokeColor = new TinyColor(good ? goodMoveColor : badMoveColor);
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    void drawVariant(final Tile tile, boolean good) {
        Tiny2D t2d = getT2D(tile);
        //t2d.strokeColor = new TinyColor(good ? goodMoveColor : badMoveColor);
        t2d.fillColor = new TinyColor(good ? goodMoveColor : badMoveColor);
        t2d.drawOval(daAnchorX, daAnchorY, daWidth(tile), daHeight(tile));
    }

    public void drawCursor(final Tile tile, boolean black) {
        /* Old - draw inverted rect.
        for (int i = 0; i < tile.width; i++)
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                t2d.strokeColor = fgColor;
                if (drawSolvedFailedIndicator)
                    t2d.fillColor = new TinyColor(goodMove ? goodMoveColor : badMoveColor);
                else if (drawColorToPlayIndicator)
                    t2d.fillColor = new TinyColor(black ? blackStoneColor : whiteStoneColor);
                t2d.drawOval(X, Y + ONE, commentFontSize - ONE * 2, commentFontSize - ONE * 2);
                X = commentFontSize + commentFontSize / 4;
            }

            if (comment != null) {
                char[] text = comment.toCharArray();
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