// new stone configuration
for (int x = zoomX; x < zoomX + zoomW; x++)
for (int y = zoomY; y < zoomY + zoomH; y++) {
WIT wit = getWit(x, y);
wit.clear(WIT.CELL);
if (setupCells)
wit.setCell(x, y, boardSize);
byte color = game.board.get(x, y);
if (color != Board.NONE)
wit.setStone(color == Board.BLACK);