Enables this texture's target (e.g., GL_TEXTURE_2D) in the current GL context's state. This method is a shorthand equivalent of the following OpenGL code:
gl.glEnable(texture.getTarget());
See the performance tips above for hints on how to maximize performance when using many Texture objects.
@throws GLException if no OpenGL context was current or if anyOpenGL-related errors occurred
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.