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} else { bottomX = getWidth(); bottomY = getHeight(); topX = 0; topY = 0; ani.paint(wrapper); } } // disable flush graphics bug when media is playing to prevent the // double buffer
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} } return; } } ani.paint(wrapper); flushGraphics(); if (transitionDelay > 0) { // yield for a fraction, some devices don't "properly" implement // flush and so require the painting thread to get CPU too.