CompoundTag tag = state.getNbtData();
if (tag != null) {
// Handle hanging entities (paintings, item frames, etc.)
boolean hasTilePosition = tag.containsKey("TileX") && tag.containsKey("TileY") && tag.containsKey("TileZ");
boolean hasDirection = tag.containsKey("Direction");
boolean hasLegacyDirection = tag.containsKey("Dir");
if (hasTilePosition) {
Vector tilePosition = new Vector(tag.asInt("TileX"), tag.asInt("TileY"), tag.asInt("TileZ"));
Vector newTilePosition = transform.apply(tilePosition.subtract(from)).add(to);