scene(EditorScene.class).mapManager().saveAs();
return Minion.CONTINUE;
}
}, "save level as");
save.resize(new Vector2f(155, 24));
save.position(new Vector2f(0, 260));
addChild(save, 1);
Button imp = new Button(new Minion<SelectionEvent>() {
@Override
public long run(Dispatcher<SelectionEvent> dispatcher, String type, SelectionEvent event) {