}
public void rawAnimate(String ani, String graphics, int frames) {
// Get ani first in case it causes an exception
AnimatedSprite sprite = new MonolithANI(GruntzGame.resourceManager().rez().file("GRUNTZ/ANIZ/" + ani, "ani"), "GRUNTZ/IMAGEZ/" + graphics).sprite(fPalette);
sprite.splice(0, frames);
if (fAnimation != null) fAnimation.cleanup();
fAnimation = sprite;
fAnimationName = "";
addChild(fAnimation, 50);
fSpan = fAnimation.span();