4546474849505152535455
program = new GLShaderProgram(gl); program.addShader(vertex); program.addShader(fragment); vertex.compile(); fragment.compile(); program.link(); program.validate(); buffer = new GLVertexBuffer(gl);
program = new GLShaderProgram(gl); program.addShader(vertex); program.addShader(fragment); vertex.compile(); fragment.compile(); program.link(); program.validate(); buffer = new GLVertexBuffer(gl, data);
4950515253545556575859