4647484950515253545556
program = new GLShaderProgram(gl); program.addShader(vertex); program.addShader(fragment); vertex.compile(); fragment.compile(); program.link(); program.validate(); buffer = new GLVertexBuffer(gl); buffer.bind();
program = new GLShaderProgram(gl); program.addShader(vertex); program.addShader(fragment); vertex.compile(); fragment.compile(); program.link(); program.validate(); buffer = new GLVertexBuffer(gl, data); } catch (Exception ex) {
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