GL11.glTranslatef(1.0F, 0.5F, 0.0F);
GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-1.5F, 0.5F, 0.5F);
GL11.glScalef(-1.0F, -1.0F, -1.0F);
int var20 = var6.load("/terrain.png");
GL11.glBindTexture(3553, var20);
var7.begin();
Block.blocks[var15].renderFullbright(var7);
var7.end();
GL11.glPopMatrix();