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GL11.glRotatef(-120.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(1.0F, 1.0F, 1.0F); var34 = 0.0625F; ModelPart var127; if(!(var127 = var112.minecraft.player.getModel().leftArm).hasList) { var127.generateList(var34); } GL11.glCallList(var127.list); }