npcDat.set("baseWalkSpd", NpcData.getInt("walkspd"));
npcDat.set("baseRunSpd", NpcData.getInt("runspd"));
// constants, until we have stats in DB
// constants, until we have stats in DB
npcDat.safeSet("baseSTR", NpcData.getInt("str"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));
npcDat.safeSet("baseCON", NpcData.getInt("con"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));
npcDat.safeSet("baseDEX", NpcData.getInt("dex"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));
npcDat.safeSet("baseINT", NpcData.getInt("int"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));
npcDat.safeSet("baseWIT", NpcData.getInt("wit"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));
npcDat.safeSet("baseMEN", NpcData.getInt("men"), 0, BaseStats.MAX_STAT_VALUE, "Loading npc template id: "+NpcData.getInt("idTemplate"));