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L2NpcTemplate template = null; L2Spawn spawn = null; ClanHall CH = ClanHallManager.getInstance().getClanHallById(34); CH.banishForeigners(); CH.spawnDoor(); setIsInProgress(true); try {
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_mikhail.cancel(true); _monsterdespawn.cancel(true); ClanHall CH = ClanHallManager.getInstance().getClanHallById(34); CH.banishForeigners(); CH.spawnDoor(); CH = null; } public void addSiegeDamage(L2Clan clan, long damage) {
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Announce("Siege of Devastated castle is over."); Announce("Nobody won! ClanHall belong to NPC until next siege."); ClanHall CH = ClanHallManager.getInstance().getClanHallById(34); CH.banishForeigners(); CH.spawnDoor(); } _npc.onDecay(); } }