L2PcInstance player = (L2PcInstance) object;
L2PcInstance tmp =_allPlayers.get(player.getName().toLowerCase());
if(tmp != null && tmp != player) //just kick the player previous instance
{
tmp.store(); // Store character and items
tmp.logout();
if(tmp.getClient() != null)
{
tmp.getClient().setActiveChar(null); // prevent deleteMe from being called a second time on disconnection
}