Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.gatesAnswer()


    if (_messageId == SystemMessageId.RESSURECTION_REQUEST.getId())
      activeChar.reviveAnswer(_answer)
    else if (_messageId == SystemMessageId.S1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId())
      activeChar.teleportAnswer(_answer, _requestId)
    else if (_messageId == SystemMessageId.WOULD_YOU_LIKE_TO_OPEN_THE_GATE.getId())
      activeChar.gatesAnswer(_answer, 1);
    else if (_messageId == SystemMessageId.WOULD_YOU_LIKE_TO_CLOSE_THE_GATE.getId())
      activeChar.gatesAnswer(_answer, 0);   
    else if (_messageId == 614 && Config.L2JMOD_ALLOW_WEDDING)
      activeChar.EngageAnswer(_answer);   
    else if (_messageId == SystemMessageId.S1.getId())
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    else if (_messageId == SystemMessageId.S1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId())
      activeChar.teleportAnswer(_answer, _requestId)
    else if (_messageId == SystemMessageId.WOULD_YOU_LIKE_TO_OPEN_THE_GATE.getId())
      activeChar.gatesAnswer(_answer, 1);
    else if (_messageId == SystemMessageId.WOULD_YOU_LIKE_TO_CLOSE_THE_GATE.getId())
      activeChar.gatesAnswer(_answer, 0);   
    else if (_messageId == 614 && Config.L2JMOD_ALLOW_WEDDING)
      activeChar.EngageAnswer(_answer);   
    else if (_messageId == SystemMessageId.S1.getId())
      if (activeChar.dialog != null)
      {
View Full Code Here

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