{
L2Effect[] effects = skill.getEffects(activeChar, target, ss, sps, bss);
if(effects!=null)
for(L2Effect buff : effects)
if(buff != null)
dm.onBuff(((L2PcInstance) target), buff);
}
dm = null;
}
else
skill.getEffects(activeChar, target, ss, sps, bss);