gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Texture backgroundTexture =
textureManager.getTextureForFile(backgroundImage);
backgroundTexture.enable(gl);
backgroundTexture.bind(gl);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);