// Alternative: resize GL_BACK FBObject directly,
// if multisampled the FBO sink (GL_FRONT) will be resized before the swap is executed
int numSamples = ((GLFBODrawable)glDrawble).getChosenGLCapabilities().getNumSamples();
FBObject fboObjectBack = ((GLFBODrawable)glDrawble).getFBObject( GL.GL_BACK );
fboObjectBack.reset(gl, newWidth, newHeight, numSamples, false); // false = don't reset SamplingSinkFBO immediately
fboObjectBack.bind(gl);
// If double buffered without antialiasing the GL_FRONT FBObject
// will be resized by glDrawble after the next swap-call
}