Package com.jme3.asset.BlenderKey

Examples of com.jme3.asset.BlenderKey.LoadingResults.addFilter()


                                Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
                                if(ambientLight != null) {
                                    loadingResults.addLight(new LightNode(null, ambientLight));
                                }
                                loadingResults.setSky(landscapeHelper.toSky(worldStructure));
                                loadingResults.addFilter(landscapeHelper.toFog(worldStructure));
                                loadingResults.setBackgroundColor(landscapeHelper.toBackgroundColor(worldStructure));
                            }
                        }
                        break;
                }
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        water = new WaterFilter(rootNode, lightDir);
       
        FilterPostProcessor fpp = myApp.getFpp();
       
        fpp.addFilter(water);
        BloomFilter bloom = new BloomFilter();
       
        bloom.setExposurePower(55);
        bloom.setBloomIntensity(1.0f);
       
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        BloomFilter bloom = new BloomFilter();
       
        bloom.setExposurePower(55);
        bloom.setBloomIntensity(1.0f);
       
        fpp.addFilter(bloom);
        LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
        lsf.setLightDensity(1.0f);
        fpp.addFilter(lsf);
       
        DepthOfFieldFilter dof = new DepthOfFieldFilter();
View Full Code Here

        bloom.setBloomIntensity(1.0f);
       
        fpp.addFilter(bloom);
        LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
        lsf.setLightDensity(1.0f);
        fpp.addFilter(lsf);
       
        DepthOfFieldFilter dof = new DepthOfFieldFilter();
        dof.setFocusDistance(0);
        dof.setFocusRange(100);
        fpp.addFilter(dof);
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        fpp.addFilter(lsf);
       
        DepthOfFieldFilter dof = new DepthOfFieldFilter();
        dof.setFocusDistance(0);
        dof.setFocusRange(100);
        fpp.addFilter(dof);
       
        water.setWaveScale(0.003f);
        water.setMaxAmplitude(1f);
        water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
        water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
View Full Code Here

        water = new WaterFilter(rootNode, lightDir);

        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);

        fpp.addFilter(water);
        BloomFilter bloom = new BloomFilter();

        bloom.setExposurePower(55);
        bloom.setBloomIntensity(1.0f);
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        BloomFilter bloom = new BloomFilter();

        bloom.setExposurePower(55);
        bloom.setBloomIntensity(1.0f);

        fpp.addFilter(bloom);
        LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
        lsf.setLightDensity(1.0f);
        fpp.addFilter(lsf);

        DepthOfFieldFilter dof = new DepthOfFieldFilter();
View Full Code Here

        bloom.setBloomIntensity(1.0f);

        fpp.addFilter(bloom);
        LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
        lsf.setLightDensity(1.0f);
        fpp.addFilter(lsf);

        DepthOfFieldFilter dof = new DepthOfFieldFilter();
        dof.setFocusDistance(0);
        dof.setFocusRange(100);
        fpp.addFilter(dof);
View Full Code Here

        fpp.addFilter(lsf);

        DepthOfFieldFilter dof = new DepthOfFieldFilter();
        dof.setFocusDistance(0);
        dof.setFocusRange(100);
        fpp.addFilter(dof);

        fade = new FadeFilter();
        fpp.addFilter(fade);

        water.setWaveScale(0.003f);
View Full Code Here

        dof.setFocusDistance(0);
        dof.setFocusRange(100);
        fpp.addFilter(dof);

        fade = new FadeFilter();
        fpp.addFilter(fade);

        water.setWaveScale(0.003f);
        water.setMaxAmplitude(1f);
        water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
        water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
View Full Code Here

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