} else {
// Not in render loop. Must do this inside the render loop.
ClientContextJME.getWorldManager().addRenderUpdater(new RenderUpdater() {
public void update(Object arg0) {
// The JME magic - must be called from within the render loop
ts.load();
}
}, null, true); // Note: a rare case in which we must wait for the render updater to complete
}
/* For debug: Verify that ID was actually allocated