Package com.jme.scene.state

Examples of com.jme.scene.state.TextureState.load()


            }
        }

        if (inRenderLoop) {
            // We're already in the render loop
            ts.load();
        } else {
            // Not in render loop. Must do this inside the render loop.
            ClientContextJME.getWorldManager().addRenderUpdater(new RenderUpdater() {
                public void update(Object arg0) {
                    // The JME magic - must be called from within the render loop
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        } else {
            // Not in render loop. Must do this inside the render loop.
            ClientContextJME.getWorldManager().addRenderUpdater(new RenderUpdater() {
                public void update(Object arg0) {
                    // The JME magic - must be called from within the render loop
                    ts.load();
                }
           }, null, true)// Note: a rare case in which we must wait for the render updater to complete
        }

        /* For debug: Verify that ID was actually allocated
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