light.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
light.setLocation(new Vector3f(100, 100, 100));
light.setEnabled(true);
LightState lightState = (LightState) ClientContextJME.getWorldManager().getRenderManager().createRendererState(RenderState.RS_LIGHT);
lightState.setEnabled(true);
lightState.attach(light);
quad.setRenderState(lightState);
/*
System.err.println(">>>>>>>>>>>>>> Initializing light state for component" + name);
System.err.println("--------------------------------------------");
GraphicsUtils.printCommonRenderStates(quad);