Package com.jme.scene.shape

Examples of com.jme.scene.shape.Sphere.updateModelBound()


        cullState.setCullFace(CullState.Face.Back);
        sphereNode.setRenderState(cullState);

        // Set the bound so this node can be pickable
        sphere.setModelBound(new BoundingSphere());
        sphere.updateModelBound();
        return sphereNode;
    }

    /**
     * Adds a drag listener to each resize handle, given the Entity and Node
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    }

    private void attachOuterOrb(Entity entity) {
        final Sphere outerOrb = new Sphere("Outer Orb", 16, 16, OUTER_RADIUS);
        outerOrb.setModelBound(new BoundingSphere());
        outerOrb.updateModelBound();
        ColorRGBA orbColour = new ColorRGBA(0f, 0f, 1f, 0.2f);
        MaterialState matState = (MaterialState) ClientContextJME.getWorldManager().getRenderManager().createRendererState(StateType.Material);
        matState.setDiffuse(orbColour);
        outerOrb.setRenderState(matState);
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            sphere.setRenderState(shader);
        }

        sphere.setModelBound(new BoundingSphere());
        sphere.updateModelBound();
        sphere.updateRenderState();

        rootNode.attachChild(sphere);
    }
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        if (selectedForInput) {      
            Spatial collisionGraph = new Sphere("AvatarCollision", origin, 10, 10, radius);
           
            collisionGraph.setModelBound(new BoundingBox());
            collisionGraph.updateModelBound();

            // Fetch the JME Collision system using the server manager of the Cell
            // to which this renderer is attached.
            ServerSessionManager manager =
                    cell.getCellCache().getSession().getSessionManager();
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