Package com.jme.scene

Examples of com.jme.scene.Node.updateRenderState()


            BlendState bs = renderer.createBlendState();
            bs.setBlendEnabled(true);
            node.setRenderState(bs);
            node.setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
        }
        node.updateRenderState();
        Random r = new Random();
        Node[] subNode = new Node[5];
        TriMesh[] triMesh = new TriMesh[5];
        subNode[0] = new Node("spheres");
        subNode[0].setRenderState(Tool.createXRayShader());
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      // Don't know what this is doing really.... see comments below
        LightState ls = display.getRenderer().createLightState();
        ls.setEnabled(false);
        missleTrajectory2.setRenderState(ls);
        missleTrajectory2.updateRenderState();
       
        //  Add the controller class to the box. Notice, I am passing the
        //  missleTrajectory2 node to the BulletMover class.  This is so the
        //  bullet can be removed from the rootNode when it times out.  If
        //  I could remove the missleTrajectory2 junk, I could make it a lot simpler.
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      // Don't know what this is doing really.... see comments below
        LightState ls = getRenderer().createLightState();
        ls.setEnabled(false);
        missleTrajectory2.setRenderState(ls);
        missleTrajectory2.updateRenderState();
       
        //  Add the controller class to the box. Notice, I am passing the
        //  missleTrajectory2 node to the BulletMover class.  This is so the
        //  bullet can be removed from the getRootNode() when it times out.  If
        //  I could remove the missleTrajectory2 junk, I could make it a lot simpler.
View Full Code Here

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