// Don't know what this is doing really.... see comments below
LightState ls = display.getRenderer().createLightState();
ls.setEnabled(false);
missleTrajectory2.setRenderState(ls);
missleTrajectory2.updateRenderState();
// Add the controller class to the box. Notice, I am passing the
// missleTrajectory2 node to the BulletMover class. This is so the
// bullet can be removed from the rootNode when it times out. If
// I could remove the missleTrajectory2 junk, I could make it a lot simpler.