public void Count(float dt,GravityObject other)
{
float distance = (other.getPosition().distanceSquared(position));
Vector3f vect =other.getPosition().subtract(position);
vect.normalize();
//Count forces
float maxForce=GravityObject.G * weight * other.weight /(radius+other.getRadius());
float scalarForce=GravityObject.G * weight * other.weight / (distance);