Package com.jme.math

Examples of com.jme.math.Vector3f.distance()


                }
               
                // if we are performing a collision check, see if the
                // camera is closer than the collision
                if (collisionCheck) {
                    if (target.distance(translation) <= details.getDistance()) {
                        // camera is closer than the nearest collision,
                        // re-enable collision
                        collisionEnabled = true;
                    }
                   
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                // if the collision is farther than where the camera would
                // have been positioned or outside of range, we can stop and
                // leave the camera as is
                if (details.getDistance() >= MAX_DISTANCE ||
                    details.getDistance() >= target.distance(translation))
                {
                    break;
                }
               
                // if we made it here, the collision is within range. Move
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