return;
}
MeepleAction phantomAction = new MeepleAction(Phantom.class);
List actions = Collections.singletonList(phantomAction);
Set<FeaturePointer> followerLocations = game.prepareFollowerLocations();
phantomAction.addAll(followerLocations);
if (towerCap != null) {
towerCap.prepareTowerFollowerDeploy(actions);
}
if (flierCap != null) {