Package com.golden.gamedev.object

Examples of com.golden.gamedev.object.GameFont.drawString()


      // and write cracked version!
      Graphics2D g = this.bsGraphics.getBackBuffer();
     
      g.setColor(Color.RED.darker());
      g.fillRect(0, 0, this.getWidth(), this.getHeight());
      font.drawString(g, "THIS GAME IS USING", 10, 10);
      font.drawString(g, "GTGE CRACKED VERSION!!", 10, 30);
      font.drawString(g, "PLEASE REPORT THIS GAME TO", 10, 50);
      font.drawString(g, "WWW.GOLDENSTUDIOS.OR.ID", 10, 70);
      font.drawString(g, "THANK YOU....", 10, 105);
     
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      Graphics2D g = this.bsGraphics.getBackBuffer();
     
      g.setColor(Color.RED.darker());
      g.fillRect(0, 0, this.getWidth(), this.getHeight());
      font.drawString(g, "THIS GAME IS USING", 10, 10);
      font.drawString(g, "GTGE CRACKED VERSION!!", 10, 30);
      font.drawString(g, "PLEASE REPORT THIS GAME TO", 10, 50);
      font.drawString(g, "WWW.GOLDENSTUDIOS.OR.ID", 10, 70);
      font.drawString(g, "THANK YOU....", 10, 105);
     
      this.bsGraphics.flip();
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      g.setColor(Color.RED.darker());
      g.fillRect(0, 0, this.getWidth(), this.getHeight());
      font.drawString(g, "THIS GAME IS USING", 10, 10);
      font.drawString(g, "GTGE CRACKED VERSION!!", 10, 30);
      font.drawString(g, "PLEASE REPORT THIS GAME TO", 10, 50);
      font.drawString(g, "WWW.GOLDENSTUDIOS.OR.ID", 10, 70);
      font.drawString(g, "THANK YOU....", 10, 105);
     
      this.bsGraphics.flip();
     
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      g.setColor(Color.RED.darker());
      g.fillRect(0, 0, this.getWidth(), this.getHeight());
      font.drawString(g, "THIS GAME IS USING", 10, 10);
      font.drawString(g, "GTGE CRACKED VERSION!!", 10, 30);
      font.drawString(g, "PLEASE REPORT THIS GAME TO", 10, 50);
      font.drawString(g, "WWW.GOLDENSTUDIOS.OR.ID", 10, 70);
      font.drawString(g, "THANK YOU....", 10, 105);
     
      this.bsGraphics.flip();
     
      // wait for 8 seconds
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      g.fillRect(0, 0, this.getWidth(), this.getHeight());
      font.drawString(g, "THIS GAME IS USING", 10, 10);
      font.drawString(g, "GTGE CRACKED VERSION!!", 10, 30);
      font.drawString(g, "PLEASE REPORT THIS GAME TO", 10, 50);
      font.drawString(g, "WWW.GOLDENSTUDIOS.OR.ID", 10, 70);
      font.drawString(g, "THANK YOU....", 10, 105);
     
      this.bsGraphics.flip();
     
      // wait for 8 seconds
      this.bsInput = new AWTInput(this.bsGraphics.getComponent());
View Full Code Here

  /** ************************************************************************* */
 
  public void drawString(String str, int x, int y) {
    GameFont font = this.getGameFont();
   
    font.drawString(this, str, x, y + this.gap);
  }
 
  /** ************************************************************************* */
  /** ************************ PRIMITIVE RENDERING **************************** */
  /** ************************************************************************* */
 
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  /** ************************************************************************* */
 
  public void drawString(String str, int x, int y) {
    GameFont font = this.getGameFont();
   
    font.drawString(this, str, x, y + this.gap);
  }
 
  /** ************************************************************************* */
  /** ************************ PRIMITIVE RENDERING **************************** */
  /** ************************************************************************* */
 
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            if (g.getComposite() != AlphaComposite.SrcOver) {
              g.setComposite(AlphaComposite.SrcOver);
            }
          }
         
          fpsFont.drawString(g, "FPS = " + this.getCurrentFPS() + "/"
                  + this.getFPS(), 9, this.getHeight() - 21);
         
          fpsFont.drawString(g, "GTGE", this.getWidth() - 65, 9);
        }
       
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          }
         
          fpsFont.drawString(g, "FPS = " + this.getCurrentFPS() + "/"
                  + this.getFPS(), 9, this.getHeight() - 21);
         
          fpsFont.drawString(g, "GTGE", this.getWidth() - 65, 9);
        }
       
        if (!this.parent.inFocus) {
          this.parent.renderLostFocus(g);
        }
View Full Code Here

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