Package com.golden.gamedev.engine.timer

Examples of com.golden.gamedev.engine.timer.SystemTimer.sleep()


        // workaround for OpenGL mode
        firstTime = false;
        dummyTimer.refresh();
      }
     
      long elapsedTime = dummyTimer.sleep();
      double increment = 0.00065 * elapsedTime;
      if (increment > 0.22) {
        increment = 0.22 + (increment / 6);
      }
      alpha += increment;
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                AlphaComposite.SRC_OVER, alpha));
        g.drawImage(logo, 0, 0, null);
        g.setComposite(old);
      } while (this.bsGraphics.flip() == false);
     
      long elapsedTime = dummyTimer.sleep();
      double decrement = 0.00055 * elapsedTime;
      if (decrement > 0.15) {
        decrement = 0.15 + ((decrement - 0.04) / 2);
      }
      alpha -= decrement;
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