949950951952953954955956957958959
} while (this.bsGraphics.flip() == false); if (firstTime) { // workaround for OpenGL mode firstTime = false; dummyTimer.refresh(); } long elapsedTime = dummyTimer.sleep(); double increment = 0.00065 * elapsedTime; if (increment > 0.22) {
9991000100110021003100410051006100710081009
} } // gradually disappeared alpha = 1.0f; dummyTimer.refresh(); while (alpha > 0.0f) { do { if (!this.running) { return; }