Package com.golden.gamedev.engine.network.tcp

Examples of com.golden.gamedev.engine.network.tcp.TCPClient.sendPacket()


      // send message
      // every 20 tick
      if (i++ % 20 == 0 && i < 100) {
        try {
          System.out.println("sending packet to server");
          client.sendPacket(new NetworkMessage(
                  "Client said Yes or No"));
         
        }
        catch (IOException ex) {
          ex.printStackTrace();
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      System.exit(0);
    }
   
    // send the client nick name
    try {
      client.sendPacket(new NetworkMessage(nick));
    }
    catch (IOException ex) {
      ex.printStackTrace();
     
      JOptionPane.showMessageDialog(null, "Connection Failed.\n"
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        bsClient.update(100); // the main work
       
        // send packet to server
        // every 50 tick
        if (++sendCounter % 50 == 0) {
          bsClient.sendPacket(new AllFieldTypePacket());
        }
       
        // disconnect from server
        // after 200 tick
        if (sendCounter > 200) {
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