if (unarmedManager.canUseIronArm()) {
finalDamage += unarmedManager.ironArm();
}
if (unarmedManager.canUseBerserk()) {
finalDamage += unarmedManager.berserkDamage(initialDamage);
}
if (unarmedManager.canDisarm(target)) {
unarmedManager.disarmCheck((Player) target);
}