public RotatedAxes findLocalAxesGlobally(RotatedAxes in)
{
//Take the input matrix
Matrix4f mat = new Matrix4f();
mat.load(in.getMatrix());
//Perform the rotations to convert from this local set of axes to the global axes
mat.rotate(rotationRoll * 3.14159265F / 180F, new Vector3f(1F, 0F, 0F));
mat.rotate(rotationPitch * 3.14159265F / 180F, new Vector3f(0F, 0F, 1F));
mat.rotate(rotationYaw * 3.14159265F / 180F, new Vector3f(0F, 1F, 0F));
//Return the globalised matrix