gesture = new MoveGesture(new MoveRequestHandler(canvas),
canvas.getCircuit(), canvas.getSelection().getAnchoredComponents());
moveGesture = gesture;
}
if (dx != 0 || dy != 0) {
boolean queued = gesture.enqueueRequest(dx, dy);
if (queued) {
canvas.setErrorMessage(getFromLocale("moveWorkingMsg"), dx, dy, COLOR_COMPUTING);
// maybe CPU scheduled led the request to be satisfied
// just before the "if(queued)" statement. In any case, it
// doesn't hurt to check to ensure the message belongs.