Package com.bulletphysics.collision.shapes

Examples of com.bulletphysics.collision.shapes.BvhTriangleMeshShape.processAllTriangles()


          Vector3f rayAabbMinLocal = Stack.alloc(rayFromLocal);
          VectorUtil.setMin(rayAabbMinLocal, rayToLocal);
          Vector3f rayAabbMaxLocal = Stack.alloc(rayFromLocal);
          VectorUtil.setMax(rayAabbMaxLocal, rayToLocal);

          triangleMesh.processAllTriangles(rcb, rayAabbMinLocal, rayAabbMaxLocal);
        }
      }
      else {
        // todo: use AABB tree or other BVH acceleration structure!
        if (collisionShape.isCompound()) {
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          VectorUtil.setMin(rayAabbMinLocal, convexToLocal);
          Vector3f rayAabbMaxLocal = Stack.alloc(convexFromLocal);
          VectorUtil.setMax(rayAabbMaxLocal, convexToLocal);
          rayAabbMinLocal.add(boxMinLocal);
          rayAabbMaxLocal.add(boxMaxLocal);
          triangleMesh.processAllTriangles(tccb, rayAabbMinLocal, rayAabbMaxLocal);
        }
      }
      else {
        // todo: use AABB tree or other BVH acceleration structure!
        if (collisionShape.isCompound()) {
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