message.newLine().yellow("Keep nearby chunks loaded: ").white(prop.isKeepingChunksLoaded());
message.newLine().yellow("Slow down over time: ").white(prop.isSlowingDown());
message.newLine().yellow("Can collide: ").white(prop.getColliding());
// Collision states
message.newLine().yellow("When colliding this train ");
message.red(prop.mobCollision.getOperationName()).yellow(" mobs, ");
message.red(prop.playerCollision.getOperationName()).yellow(" players, ");
message.red(prop.miscCollision.getOperationName()).yellow(" misc entities and ");
message.red(prop.trainCollision.getOperationName()).yellow(" other trains");