Package com.barrybecker4.common.geometry

Examples of com.barrybecker4.common.geometry.MutableIntLocation.increment()


            while (inRun(pos, maxRow, maxCol, nextSpace, player1)) {
                if (containsEnemy(player1, nextSpace)) {
                    containsEnemy = true;
                }
                runLength++;
                pos.increment(rowInc, colInc);
                nextSpace = (GoBoardPosition) board_.getPosition( pos );
            }
            boolean bounded = isBounded(startSpace, nextSpace, firstSpace);
            runPotential += accrueRunPotential(rowInc, pos, breadth, firstSpace, containsEnemy, runLength, bounded);
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                nextSpace = (GoBoardPosition) board_.getPosition( pos );
            }
            boolean bounded = isBounded(startSpace, nextSpace, firstSpace);
            runPotential += accrueRunPotential(rowInc, pos, breadth, firstSpace, containsEnemy, runLength, bounded);

            pos.increment(rowInc, colInc);

        } while (pos.getCol() <= maxCol && pos.getRow() <= maxRow);

        return runPotential;
    }
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