Package com.badlogic.gdx.physics.box2d

Examples of com.badlogic.gdx.physics.box2d.CircleShape.dispose()


    final float radius = pRadius / pPixelToMeterRatio;
    circlePoly.setRadius(radius);

    circleBody.createFixture(pFixtureDef);

    circlePoly.dispose();

    return circleBody;
  }

  public static Body createLineBody(final PhysicsWorld pPhysicsWorld, final Line pLine, final FixtureDef pFixtureDef) {
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      boxBodyDef.position.y = 10 + (float) (Math.random() * 15);
      Body boxBody = world.createBody(boxBodyDef);
      boxBody.createFixture(def);
      balls.add(boxBody);
    }
    ballShape.dispose();
  }

  /**
   * we instantiate this vector and the callback here so we don't irritate the
   * GC
 
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        fixtureDef.restitution = 0.67f;

        Fixture fixture = unit.getBody().createFixture(fixtureDef);

       
        circle.dispose();       
    }
}
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    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }

  @Override
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    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }

  @Override
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    Body box = world.createBody(def);

    CircleShape poly = new CircleShape();
    poly.setRadius(radius);
    Fixture fix = box.createFixture(poly, density);
    poly.dispose();

    return box;
  }

  @Override
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