bodyDef.type = BodyDef.BodyType.StaticBody;
bodyDef.position.set(Detonator.WORLD_TO_BOX2D*((x*Terrain.tileWidth)-(Terrain.tileWidth / 2)), Detonator.WORLD_TO_BOX2D*(y*Terrain.tileHeight));
Body boxBody = map.world.createBody(bodyDef);
CircleShape circle = new CircleShape();
circle.setRadius(Detonator.WORLD_TO_BOX2D*8);
boxBody.createFixture(new CircleShape(),0.5f);
Log.info("COLLIDES, map coords: "+Detonator.WORLD_TO_BOX2D*((x*Terrain.tileWidth)-(Terrain.tileWidth / 2))+":"+Detonator.WORLD_TO_BOX2D*(y*Terrain.tileHeight));
}
}