}
public void goTowardsOrAway(Vector2 targetPos, boolean isAway) {
Vector2 target_direction = targetPos.cpy().sub(body.getWorldCenter().cpy());
if (isAway) {
target_direction.mul(-1);
}
if (body.getWorldVector(new Vector2(0, 1f)).cpy().crs(target_direction) > 0) {
turn(1);
} else {