Package com.badlogic.gdx.graphics.glutils

Examples of com.badlogic.gdx.graphics.glutils.ShaderProgram.end()


        shader.setUniformf("ambient", c.r * c.a, c.g * c.a,
            c.b * c.a, 1f - c.a);
      }
    //  shader.setUniformi("u_texture", 0);
      lightMapMesh.render(shader, GL20.GL_TRIANGLE_FAN);
      shader.end();
    } else if (needed) {

      Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
      withoutShadowShader.begin();
    //  withoutShadowShader.setUniformi("u_texture", 0);
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        shader.setUniformf("ambient", c.r * c.a, c.g * c.a,
            c.b * c.a, 1f - c.a);
      }
    //  shader.setUniformi("u_texture", 0);
      lightMapMesh.render(shader, GL20.GL_TRIANGLE_FAN);
      shader.end();
    } else if (needed) {
      rayHandler.simpleBlendFunc.apply();
      withoutShadowShader.begin();
    //  withoutShadowShader.setUniformi("u_texture", 0);
      lightMapMesh.render(withoutShadowShader, GL20.GL_TRIANGLE_FAN);
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    if (!program.isCompiled()) throw new IllegalArgumentException("Error compiling shader: " + program.getLog());

    program.begin();
    program.setUniformi("u_texture", 0);
    program.setUniformi("u_normals", 1);
    program.end();

    return program;
  }

  class UI {
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